Welcome to BunkrAlbum, the shadow library dedicated to preserving video game music and sound design that exists outside official channels—unreleased OSTs, prototype audio, fan-made remixes, and even the strange world of “game-adjacent” sonic experiments. While most gaming archives focus on visuals or code, we believe the auditory dimension of games is equally vital to their cultural legacy. From the muffled prototype tracks of canceled PlayStation titles to the glitchy soundscapes of indie demoscene projects, BunkrAlbum operates in the gray areas of preservation, rescuing audio artifacts before they vanish into silence. This article explores our vault of rare finds, the technical hurdles of archiving game audio, and why these sounds—even the ones that were never meant to be heard—deserve immortality.
1. The Lost OSTs: Unreleased & Prototype Game Soundtracks
Behind every iconic game soundtrack lies a trail of discarded compositions, alternate mixes, and placeholder audio that never made the final cut. BunkrAlbum specializes in unearthing these lost sonic layers, from the original synth demos of Silent Hill’s (1999) soundtrack—scrapped in favor of Akira Yamaoka’s final, more industrial sound—to the full orchestral recordings of Halo 2 (2004) that were replaced with MIDI mockups due to time constraints. Our most prized recovery is the complete “Beta Soundbank” of The Legend of Zelda:
Ocarina of Time (1998), containing early iterations of familiar melodies with entirely different instrumentation, discovered on a corrupted developer cartridge and painstakingly restored. These prototype tracks aren’t just curiosities; they reveal how soundtracks evolve alongside game design, with some compositions mutating through dozens of iterations before settling into the versions players know. We preserve them in their raw, unmastered forms, often with developer annotations explaining why certain directions were abandoned—like the jazz-influenced Metroid Prime (2002) boss themes that were deemed “too funky” for the game’s atmosphere.
2. Fan Works & the Remix Underground: When Players Become Composers
Long before YouTube covers and Spotify game music playlists, fans were reshaping game audio through grassroots remix cultures—from Tracker module reinterpretations in the ’90s to the OC ReMix boom of the 2000s. BunkrAlbum archives these transformative works not as piracy, but as a vital part of gaming’s audio legacy. Our collections include the complete “OverClocked Rejects” repository—remixes deemed too experimental for the main OC ReMix site—and rare live recordings from MAGFest’s early years, where artists performed game music in styles ranging from baroque chamber to black metal.
Most fascinating are the “lost” fan albums, like “Sonic the Hedgehog: The Sound of Speed” (1997), a cassette-only release of Genesis soundchip covers by underground Japanese artists, or “Final Fantasy VII: Voices of the Lifestream” (2007), a now-scarce fan-made orchestral album that predated Square Enix’s official releases. These works exist in legal limbo, so we preserve them as historical artifacts rather than distributable media, ensuring future scholars can study how game music inspired new generations of composers.
3. The Sound of Glitches: Preserving Broken & Unintentional Audio
Some of gaming’s most haunting soundscapes were never composed—they emerged from corrupted data, hardware failures, or programming oversights. BunkrAlbum’s “Error & Noise” division documents these accidental compositions, like the infamous “Pokémon Red & Blue (1996) MissingNo. encounter glitch tones, which some musicians have since sampled in avant-garde electronic tracks. We’ve built a library of console-specific audio artifacts:
the Sega Saturn’s “warbling CD drive” failure sounds, the PlayStation’s “disc read error” screech reinterpreted as musique concrète, and even the eerie hum of a Nintendo 64 with a frozen cartridge. Beyond nostalgia, these sounds are studied by contemporary artists and ASMR creators for their unpredictable textures. Our most ambitious project is “The Ghosts of RAM”, a collection of recovered audio from wiped developer discs—fragments of placeholder SFX, half-deleted voice acting takes, and the haunting digital silence of abandoned projects.
4. Game-Adjacent Audio: The Strange World of Peripheral Sound
Not all game audio comes from the games themselves. BunkrAlbum also preserves the forgotten sonic ephemera surrounding gaming culture—the startup jingles of bootleg Famicom clones, the muffled voiceovers of ’90s gaming VHS tutorials, and even the ASMR-like whispers of Nintendo Power hotline operators captured on vintage cassette recordings. Our “Commercial Archaeology” project has restored hundreds of TV and radio ads for games, many featuring alternate music mixes never released elsewhere.
Then there’s the world of “unofficial” game audio: the “Sonic Sez” anti-piracy tapes bundled with Hong Kong bootleg cartridges, the subliminal messages rumored to be hidden in EarthBound’s (1994) sound test (spoiler: we checked, and they’re not real), and the cursed “Polybius arcade cabinet hum” myth that still inspires noise musicians today. These outliers might not be “official,” but they’re part of gaming’s acoustic folklore—a parallel history told through sound.
5. The Ethics of Audio Preservation: Bootlegs, Copyright & Lost Media
Game audio exists in a legal gray area—while ROMs and ISOs are fiercely guarded, soundtracks often slip through the cracks of copyright enforcement. BunkrAlbum navigates this minefield through a strict “Document, Don’t Distribute” policy: we preserve metadata, spectrograph analyses, and liner notes for rare game music rather than hosting the files themselves. For commercially abandoned works (like the Jet Set Radio Future (2002) OST, never officially released on vinyl or streaming),
we advocate for official reissues while maintaining private archival copies. Most controversially, we’ve begun “Salvage Streaming”—live, one-time-only listening sessions for legally dubious audio (prototype voice acting, fan-made remix albums) attended by researchers, followed by immediate deletion. It’s an imperfect solution, but in a world where even YouTube game covers are demonetized, we believe some preservation is better than total loss.